DESIGN RESEARCHER

Currently a Senior Consultant at ILLUME Advising

Interests include: human factors research, inclusive design, and giving presentations you stay awake through!

Projects

My graduate research focused on two crises: Black Lives Matter and COVID-19.

I completed my MS in Computational Design in 2021.

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Equity, Diversity, and Inclusive Design Pathfinder Tool

Master of Science Thesis

Analyzed the flow of architectural design resources following mass civil protest. Developed a pathfinder tool prototype, focused on connecting architects will relevant equitable design resources.

Socio-spatial impacts of COVID-19

Applied Research Consortium Fellowship, NBBJ

Surveyed at-home workspaces during the COVID-19 pandemic and its effects on creativity, productivity, and mental health.

How I work

I am self-organized, driven, and prepared to take on challenges in order to learn. I enjoy collaborating and value my colleagues as highly as the quality of my work.

Research

At the start of every project, I conduct a literature review to educate myself on the problem at hand.

A properly formed research question is at the heart of every successful project. As a mixed-methods researcher, I have experience in developing and running studies to address these questions directly.

Design

Where are the hangups in the existing design? How can I make this more effective, intuitive, and accessible?

I like to make data-driven, user-focused design decisions. If I can’t support my hypotheses, I will delve back into the research phase to gather more information.

Communicate

I actually enjoy preparing and giving presentations and take great pride in making them clear, effective, and engaging. My experience as a design consultant means I don’t shy from difficult questions and will readily admit when I do not have an answer… yet!

Other Work

Equipt

Climate preparedness app prototype, focused on making environmental disaster preparedness info accessible to all.

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ARteach

Augmented reality drawing app prototype, emphasizing an intuitive and effective learning experience.

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Literature review and case study analyses of exclusionary design tactics in architecture. Argues that inclusive design directly results in a more successful space because success is user-determined.

In collaboration with the UW Integrated Design Lab and Mahlum Architects.

Presentation given to Georgia Tech School of Architecture class, facilitated by Dr. Flavia Grey.

Paper examining the external limitations to cohousing development in America. Includes literature review on the economic and social benefits of cohousing and case study comparisons of American cohousing (Capitol Hill Urban Cohousing) and Northwest European cohousing (GENOVA).

Virtual Reality Perspectives for Accessible Architecture

Research paper analyzing virtual reality’s user-focused, multi-sensory design methodologies and its impact on accessibility in VR programs. Highlights how this approach can be applied to accessible user experiences in architecture.

SOOTHE VR Fatigue Study

Study analyzing the effects of virtual reality use on chronic fatigue in rheumatoid arthritis patients.

In collaboration with the Dr. Nathan Dreesmann, Dr. Tom Furness, and the UW School of Nursing.

Let’s talk!